UNITY SHADER VARIANTS BUILD TIME OPTIMIZATION – Speed up slow Unity builds – Hardware + Unity Tips

In this video I show you how I reduced my Unity build times from 11 minutes to 20 seconds with hard drive choices and Graphics API settings. The following topics are covered: -Shader Cache -Spinning vs Solid State Hard Drives -Auto Graphics API vs Manual -Building for Android Extra reading:

In-Depth Unity Shader Variants Blog Post: https://blogs.unity3d.com/2018/05/14/stripping-scriptable-shader-variants/

Unity Docs: https://docs.unity3d.com/Manual/OptimizingShaderLoadTime.html

Shader keywords: https://docs.unity3d.com/Manual/SL-MultipleProgramVariants.html?_ga=2.243968845.934772030.1602366600-1083081855.1597975993

Asset Store Shader Helper: https://assetstore.unity.com/packages/vfx/shaders/shader-control-74817?_ga=2.172813291.934772030.1602366600-1083081855.1597975993

Why Vulkan Grahics API? https://blogs.unity3d.com/2016/09/29/introducing-the-vulkan-renderer-preview/

Credits: Music: https://www.bensound.com/

Last modified: October 16, 2020