Head First Design Patterns Book

Head First Design Patterns – Excellent Book to Push Your Game Development OOP Design Skills in Unity to the Next Level

Written by | Books, Resources

I am always on the lookout for a good book to take my game development skills to the next level.  I also want an easy, fun read.  Head First Design Patterns delivered.  I love this book and often pick it up to go back over some of the patterns I learned.  I was working on a new game that had these alien ships appear out of a portal and then fly in varying patterns.  It became very tedious to code everything in a single class and cluttered and boxed-in (tightly coupled) when adding and instantiating a bunch of concrete classes all over the place.

So I learned the Strategy pattern (and concepts like looking for things that will change vs things that will stay the same) and applied a beautiful way to dynamically plug-in flying behaviors.  Maybe I’ll do a blog on that in the future.  In any case, take your games to the next level and save ton of future design re-work time by getting the book today.

 

Last modified: July 17, 2018